Of course, there are obvious areas of improvement:
- The health meter needs to be positioned better, not to mention needing final art
- The charge-up effect and beam graphic need final art
- There needs to be some visual smoke/spark/debris effect as the building is being destroyed
- The health bar should fade in/out rather than just appearing and disappearing.
- Obviously, the house needs to be destroyed progressively, or at least when its health is fully depleted.
-Mike
Edit: I had almost forgotten that I created a rough "feature design document" in the wee hours of the morning (with the help of OneNote and the Wacom tablet Dave sold me), describing the destructo-beam's behavior. I find it amusing in retrospect for some reason.
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