Sunday, April 29, 2007

New Attacker Video

As I had hoped, I managed to get a more-or-less working destructo-beam completed. The UFO can now attack a building and watch the building's health deplete. If the UFO stops attacking the house for a few seconds, the health bar will disappear.



Of course, there are obvious areas of improvement:
  • The health meter needs to be positioned better, not to mention needing final art
  • The charge-up effect and beam graphic need final art
  • There needs to be some visual smoke/spark/debris effect as the building is being destroyed
  • The health bar should fade in/out rather than just appearing and disappearing.
  • Obviously, the house needs to be destroyed progressively, or at least when its health is fully depleted.
Eventually, the homes will include residents who will flee when their houses are destroyed. They can then be pulled into the UFO by its tractor beam (for lack of a better term).

-Mike

Edit: I had almost forgotten that I created a rough "feature design document" in the wee hours of the morning (with the help of OneNote and the Wacom tablet Dave sold me), describing the destructo-beam's behavior. I find it amusing in retrospect for some reason.

No comments: