Sunday, May 6, 2007

Oh, the (poorly-drawn) destruction

I've finished the basic functionality of the destruction-in-stages of scene objects. I still need to add fancy particle effects, etc., but I have a hard time justifying working on those tasks right now given that there are so many other gameplay elements that need attention. Here is a video of the destruction, and bonus points to anyone who can point out which frames are programmer art:



-Mike

No comments: