I've finished the basic functionality of the destruction-in-stages of scene objects. I still need to add fancy particle effects, etc., but I have a hard time justifying working on those tasks right now given that there are so many other gameplay elements that need attention. Here is a video of the destruction, and bonus points to anyone who can point out which frames are programmer art:
-Mike
Showing posts with label attacker. Show all posts
Showing posts with label attacker. Show all posts
Sunday, May 6, 2007
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