Previous builds of Attacker were using an imprecise parallax scrolling technique that wasn't made apparent until I tried to add more slowly-scrolling mountains in the background and noticed that they were moving in "fits and starts" as the UFO flew by.
I've also added Dave's house model to the scene, though I haven't yet added collision. I'm also trying to figure out why there is visible aliasing on the house's lines; I suspect it's something to do with the way that I scale it down after I import it into Torque Game Builder X, but this still leaves me wondering how I'm supposed to know the proper size of source art to use. I believe this exact problem is one of the things mip maps are supposed to solve.
Here is a current screenshot. Bonus points if you can determine which of the art assets is "programmer art".
Sunday, April 15, 2007
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment