Wednesday, August 27, 2008

iPhone development delayed, Xbox development proceeding

So my Dell notebook was supposed to be repaired by an on-site technician, but they failed to fix the problem and now I've got to send my laptop in for repairs, and I won't get it back until several days from now, at which time I'll be on vacation.

I have been considering purchasing a cheap Mac mini to use as my dev machine in order to avoid the issue of having to borrow my girlfriend's MacBook and also to give myself more screen real-estate.  So far I'm holding off, and instead will just focus on the XNA GS version of the game until I can get my Dell back (and swap with the gf).

One issue I'll have to solve with the Xbox version of the game is how to support different video resolutions in the easiest way possible without sacrificing quality for hi-def players.

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